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Σάββατο, 23 Ιουνίου 2007

Kane & Lynch: Dead Men





Kane & Lynch: Dead Men is a game in development by IO Interactive for the Xbox 360, PS3 and PC. It is described as "a co-op action game depicting a violent and chaotic journey of two men - a flawed Mercenary and a medicated Psychopath – and their brutal attitude towards right and wrong. Now, they must partner up as a mess of cash makes for hell on Earth."

Must See List for E3 2007

News from (xbox.com)

Our Must See List for E3 2007

Published June 21, 2007

The traditional May timeframe for E3 has come and gone, and you may have noticed that despite the show's absence, we were still privy to a series of high-profile game announcements, such as the unveiling of Tom Clancy's Splinter Cell: Conviction.

With that said though, the revamped and slimmed down Electronics Entertainment Expo taking place in July still looks to provide plenty of bang for its buck. Heavy hitters like Microsoft, Ubisoft, Electronic Arts, 2K Games, Activision, and more will all descend on the expo to display the latest and greatest in gaming.

Master Chief wants to know about the single-player campaign.

Master Chief wants to know about the single-player campaign.

In order to prepare for the upcoming event, we've looked ahead and highlighted some of the titles we're interested in seeing this July at E3. Will they all be there? We're not sure. This is just our wish list, and some of these titles will likely not be there, and there will likely be newly announced titles just as exciting as these. This newly revamped E3 is a thing of mystery, and we're assuming it will be chock full of surprises.

Single-Player Master Chief
The folks at Bungie have crafted the world's most effective smokescreen with the Halo3 multiplayer beta. This remarkable gift to gamers has effectively allowed Bungie to keep mum on the final single-player chapter in the Halo trilogy, as gamers spend less time hounding them with questions and more time enjoying the beta.

While nothing is confirmed (Bungie is notoriously tight-lipped), we hope that this year's E3 will be the launch point for unveiling the Halo 3 single-player campaign. It's time to discover the fate of Cortana, the state of the Covenant, and bring about the resolution of this epic war.

At E3 we shall have the opportunity to add context
and gain a better understanding of these titles.

Nearly Final BioShock?
Irrational Games' first-person shooter/RPG Bioshock has been a hot topic of conversation. Its showing at last year's E3 prompted gamers to ask, "Does it really look that good?" The answer is: absolutely. Even more impressively, further viewing of the trailer on Xbox LIVE® Marketplace demonstrates that the gameplay may even outshine the visuals. This creepy, underwater, alternate reality first-person adventure is nearing the final stages of development, and the quickly approaching E3 seems a perfect place for one last media hoorah before its release.

Beware the Big Daddy.

Beware the Big Daddy.

Halo Wars Expected
Again, while nothing is confirmed, it seems only natural that E3 will be used to further expand on last year's E3 bombshell revelation of the real-time strategy game, Halo Wars. While last year's trailer was a site to behold (available on Xbox LIVE Marketplace), it is high time we get a look at the groundbreaking gameplay and next-gen features.

Understanding EndWar
New to the Tom Clancy brand is Tom Clansys End War, and like Halo Wars, little solid detail is known about this mysterious real-time strategy game. We do know from the recently released trailer (available on Xbox LIVE Marketplace) that it takes place in the not too distant future, and with Tom Clancy attached, we can safely bet that real-world tactics and reasonably evolved weaponry will take center stage.

Preparing for liftoff in EndWar.

Preparing for liftoff in EndWar.

Mercenaries Evolved
Perhaps the most surprising game of the last year or so was Pandemic Studios and LucasArts' out-of-the-blue sandbox wargame Mercaneries. Its free-roaming missions and on-the-fly upgrade and purchase system for delivering weapons made for instantly classic gameplay.

With Mercenaries 2: World in Flames, developer Pandemic looks to push the technology to new destructive heights, introduce a vibrant new environment in conflict-ridden Venezuela, and most impressively, introduce cooperative play over Xbox LIVE. We look forward to uncovering more and going hands-on with this title at E3.

The Kane and Lynch Experiment
Speaking of cooperative play, IO-Interactive's announcement of Kane and Lynch: Dead Man caught everybody a bit off guard. This seemingly well-into-development title burst onto the scenes several months ago. Both Kane and Lynch are hardcore criminals, and when they're freed from incarceration during transport, it's not to enjoy the sweet taste of freedom, but to serve the nefarious interests of Kane's previous employer. You'll play as either Kane or Lynch, switching between them in single-player or choosing one or the other when playing with a friend.

They make a quite a pair.

They make a quite a pair.

Early announcements and coverage highlight the disparity between Kane and Lynch, and how they play and react differently to all manner of situations. After going dark for several months after the initial announcement, it will be exciting to see how this promising action title is shaping up.

Mass Effect, Ace Combat 6, and More
All the recent press releases and game announcements have provided a glimmer of detail to get us excited about upcoming games. At E3, we shall have the opportunity to add context and gain a better understanding of these titles. The preceding list only highlights a few of the most exciting prospects. Don't forget about games like All-Pro Football 2K8,Mass Effect, Virtua Fighter 5, Ace Combat 6, Strange Hold and much more. Keep your browser tuned to Xbox.com as we gear up for coverage leading up to, during, and beyond E3.

News from (xbox.com)

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PS3 title Ninja Gaiden Sigma a top-seller in Japan

news from(http://news.punchjump.com)
Tecmo Inc.'s action title Ninja Gaiden Sigma for Sony Corp.'s PS3 is a top-seller for the console in the latest sales data from Japan

Media Create Co. on Fri. reported that Ninja Gaiden Sigma sold 46,307 units between June 11 and June 17 to rank as the third best-selling title in the top 50 game sales.

The top performance of the title help to boost PS3 sales by eight percent in the week.

Additionally, Activision's Call of Duty held respectable sales to rank at No. 14 in the same period.

Ninja Gaiden Sigma is a makeover of the title originally developed for Microsoft Corp.'s Xbox. Sigma features revamped high-definition graphics and a new playable character for the PS3.

The title will be released in the U.S. this July.

The solid debut of two new PS3 software offerings is a strong indication that the console can rebound from lagging sales in the territory. The PS3 has been outsold by Nintendo Co.'s Wii 3-to-1 in Japan in year-to date sales according to Japan game publisher Enterbrain.

Sony this week said that it will release 380 titles in the business year to bolster PS3 Hardware movement. The company expects to ship 11 million units worldwide by Mar. 2008.

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Πέμπτη, 21 Ιουνίου 2007

Heavenly Sword wall papers





All new wallpapers.
Enjoy!!!

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9 Things You Didn't Know About Devil May Cry 4






news from (game informer)
Game Informer Magazine broke the first news on Devil May Cry 4 almost a year ago, and fans of the series are clamoring for any new information about the game. Unfortunately, even with E3 approaching, Producer Hiroyuki Kobayashi and the DMC team are remaining tight-lipped. However, we’re quite impatient, so we’ve managed to get a number of tidbits that you may not know about the game from Capcom and Kobayashi-san himself.

1. Dante is not just an unlockable character.
While Kobayashi-san has stated that Dante will be a playable character in Devil May Cry 4, Dante won’t be just an unlockable character after beating the game. “As the story unfolds, Dante will also be made available to play. He is not an unlockable bonus character, but is playable as part of the game’s storyline.”

2. Dante won’t be the only returning Devil May Cry character.
When we asked Kobayashi-san whether or not characters such as Trish or Lady will make appearances, he made it clear that there will be returning cast members. “I can’t reveal who, but there will be characters from the series appearing in the game.” Could that include Vergil, too? “That’s something you’ll have to play the game to find out!” says Kobayashi. It looks like fans interested in Vergil’s involvement (if any) won’t know anything for sure until DMC 4’s release.

3. Nero won’t be getting new weapons
Dante received new weaponry when defeating bosses in DMC3, but the same won’t hold true for Nero. “The focus on Nero won’t be on getting new weapons from bosses, but on powering up the Devil Bringer over the course of the game,” Kobayashi reveals. “The Devil Bringer will have many different abilities that can be used to attack enemies as well as to move around.”

4. The Devil Trigger could return
Although we haven’t seen Nero display any kind of Devil Trigger aptitude, the team hasn’t specifically stated that this feature won’t be in the game. A similar mechanic exists in Nero’s ability to rev up his sword, but Kobayashi tells us that “revving up the Red Queen is more like powering up attacks than a replacement for the Devil Trigger.”


5. DMC4 will be universally the same difficulty
It’s well known that Devil May Cry 3’s North American version was more difficult than its Japanese counterpart, but that won’t be the case with DMC 4. “Although I wasn’t directly involved with DMC3, from what I know, they made the game more difficult to respond to North American demand for a difficult game,” Kobayashi says. “With DMC4, we plan to keep all of the versions consistent around the world.”

6. Devil May Cry 4 will be identical on PlayStation 3 and Xbox 360
Kobayashi explains that “there won’t be any differences between the Xbox 360 or PS3 versions.” This is interesting, since Devil May Cry 4’s development was originally focused on the PlayStation 3. Though identical in terms of gameplay, the two iterations will probably differ in the form of online rewards like 360 Achievements and PS3 Trophies.

7. Sixaxis Am Cry
“There are currently no plans to support the Sixaxis controller” Kobayashi states.

8. No online multiplayer
Kobayashi admits that “We don’t currently have any plans for online multiplayer options in DMC 4.” Online, eh? Does that mean local multiplayer is still a possibility? After all, there was a brief boss battle in DMC 3 when the two sons of Sparda could team up, with a second player controlling Vergil.

9. No New Devil May Cry Demo At E3
With the team focusing on releasing Devil May Cry 4, there won’t be a new Devil May Cry 4 demo at E3. However, don’t count out something new for the Tokyo Game Show. The same demo we played at the Capcom Gamers Day will make another appearance. Maybe now we'll be able to beat that pesky boss.

news from (game informer)

Ετικέτες ,

9 Things You Didn't Know About Devil May Cry 4

news from (game informer)
Game Informer Magazine broke the first news on Devil May Cry 4 almost a year ago, and fans of the series are clamoring for any new information about the game. Unfortunately, even with E3 approaching, Producer Hiroyuki Kobayashi and the DMC team are remaining tight-lipped. However, we’re quite impatient, so we’ve managed to get a number of tidbits that you may not know about the game from Capcom and Kobayashi-san himself.

1. Dante is not just an unlockable character.
While Kobayashi-san has stated that Dante will be a playable character in Devil May Cry 4, Dante won’t be just an unlockable character after beating the game. “As the story unfolds, Dante will also be made available to play. He is not an unlockable bonus character, but is playable as part of the game’s storyline.”

2. Dante won’t be the only returning Devil May Cry character.
When we asked Kobayashi-san whether or not characters such as Trish or Lady will make appearances, he made it clear that there will be returning cast members. “I can’t reveal who, but there will be characters from the series appearing in the game.” Could that include Vergil, too? “That’s something you’ll have to play the game to find out!” says Kobayashi. It looks like fans interested in Vergil’s involvement (if any) won’t know anything for sure until DMC 4’s release.

3. Nero won’t be getting new weapons
Dante received new weaponry when defeating bosses in DMC3, but the same won’t hold true for Nero. “The focus on Nero won’t be on getting new weapons from bosses, but on powering up the Devil Bringer over the course of the game,” Kobayashi reveals. “The Devil Bringer will have many different abilities that can be used to attack enemies as well as to move around.”

4. The Devil Trigger could return
Although we haven’t seen Nero display any kind of Devil Trigger aptitude, the team hasn’t specifically stated that this feature won’t be in the game. A similar mechanic exists in Nero’s ability to rev up his sword, but Kobayashi tells us that “revving up the Red Queen is more like powering up attacks than a replacement for the Devil Trigger.”


5. DMC4 will be universally the same difficulty
It’s well known that Devil May Cry 3’s North American version was more difficult than its Japanese counterpart, but that won’t be the case with DMC 4. “Although I wasn’t directly involved with DMC3, from what I know, they made the game more difficult to respond to North American demand for a difficult game,” Kobayashi says. “With DMC4, we plan to keep all of the versions consistent around the world.”

6. Devil May Cry 4 will be identical on PlayStation 3 and Xbox 360
Kobayashi explains that “there won’t be any differences between the Xbox 360 or PS3 versions.” This is interesting, since Devil May Cry 4’s development was originally focused on the PlayStation 3. Though identical in terms of gameplay, the two iterations will probably differ in the form of online rewards like 360 Achievements and PS3 Trophies.

7. Sixaxis Am Cry
“There are currently no plans to support the Sixaxis controller” Kobayashi states.

8. No online multiplayer
Kobayashi admits that “We don’t currently have any plans for online multiplayer options in DMC 4.” Online, eh? Does that mean local multiplayer is still a possibility? After all, there was a brief boss battle in DMC 3 when the two sons of Sparda could team up, with a second player controlling Vergil.

9. No New Devil May Cry Demo At E3
With the team focusing on releasing Devil May Cry 4, there won’t be a new Devil May Cry 4 demo at E3. However, don’t count out something new for the Tokyo Game Show. The same demo we played at the Capcom Gamers Day will make another appearance. Maybe now we'll be able to beat that pesky boss.

news from (game informer)

Ετικέτες ,

9 Things You Didn't Know About Devil May Cry 4

news from (game informer)
Game Informer Magazine broke the first news on Devil May Cry 4 almost a year ago, and fans of the series are clamoring for any new information about the game. Unfortunately, even with E3 approaching, Producer Hiroyuki Kobayashi and the DMC team are remaining tight-lipped. However, we’re quite impatient, so we’ve managed to get a number of tidbits that you may not know about the game from Capcom and Kobayashi-san himself.

1. Dante is not just an unlockable character.
While Kobayashi-san has stated that Dante will be a playable character in Devil May Cry 4, Dante won’t be just an unlockable character after beating the game. “As the story unfolds, Dante will also be made available to play. He is not an unlockable bonus character, but is playable as part of the game’s storyline.”

2. Dante won’t be the only returning Devil May Cry character.
When we asked Kobayashi-san whether or not characters such as Trish or Lady will make appearances, he made it clear that there will be returning cast members. “I can’t reveal who, but there will be characters from the series appearing in the game.” Could that include Vergil, too? “That’s something you’ll have to play the game to find out!” says Kobayashi. It looks like fans interested in Vergil’s involvement (if any) won’t know anything for sure until DMC 4’s release.

3. Nero won’t be getting new weapons
Dante received new weaponry when defeating bosses in DMC3, but the same won’t hold true for Nero. “The focus on Nero won’t be on getting new weapons from bosses, but on powering up the Devil Bringer over the course of the game,” Kobayashi reveals. “The Devil Bringer will have many different abilities that can be used to attack enemies as well as to move around.”

4. The Devil Trigger could return
Although we haven’t seen Nero display any kind of Devil Trigger aptitude, the team hasn’t specifically stated that this feature won’t be in the game. A similar mechanic exists in Nero’s ability to rev up his sword, but Kobayashi tells us that “revving up the Red Queen is more like powering up attacks than a replacement for the Devil Trigger.”


5. DMC4 will be universally the same difficulty
It’s well known that Devil May Cry 3’s North American version was more difficult than its Japanese counterpart, but that won’t be the case with DMC 4. “Although I wasn’t directly involved with DMC3, from what I know, they made the game more difficult to respond to North American demand for a difficult game,” Kobayashi says. “With DMC4, we plan to keep all of the versions consistent around the world.”

6. Devil May Cry 4 will be identical on PlayStation 3 and Xbox 360
Kobayashi explains that “there won’t be any differences between the Xbox 360 or PS3 versions.” This is interesting, since Devil May Cry 4’s development was originally focused on the PlayStation 3. Though identical in terms of gameplay, the two iterations will probably differ in the form of online rewards like 360 Achievements and PS3 Trophies.

7. Sixaxis Am Cry
“There are currently no plans to support the Sixaxis controller” Kobayashi states.

8. No online multiplayer
Kobayashi admits that “We don’t currently have any plans for online multiplayer options in DMC 4.” Online, eh? Does that mean local multiplayer is still a possibility? After all, there was a brief boss battle in DMC 3 when the two sons of Sparda could team up, with a second player controlling Vergil.

9. No New Devil May Cry Demo At E3
With the team focusing on releasing Devil May Cry 4, there won’t be a new Devil May Cry 4 demo at E3. However, don’t count out something new for the Tokyo Game Show. The same demo we played at the Capcom Gamers Day will make another appearance. Maybe now we'll be able to beat that pesky boss.

news from (game informer)

Images of Sega Rally Revo




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PS3 "Already Making Comeback"

news from (http://www.next-gen.biz)
"All the production problems have been solved. We are making a comeback already,” Stringer said in an associated press report.

He reiterated that the PS3 is going to play a major role in Sony’s overall financial s, calling the console “a key driver” for growth.

Sony's meeting was reportedly upbeat, with talk of recovery in games and big strides in flat-panel TV and digital camera sales. But shareholders remain cautious. Shareholder Kazuhiko Machida, for instance, is particularly aware of Sony’s PS3 missteps.

"It's hard to think that Sony has solved all its problems," he said. "The Sony brand has taken a beating. I think Sony may be at a crossroads, but it's too early to say 'Banzai!'”

But Stringer still has an immense amount of faith in Sony’s games business. Earlier today, Sony Computer Entertainment boss Kaz Hirai said that 380 games would be hitting PS3 this year.

"We believe that the PS3 going forward will be vital to our future, and succeed,” Stringer said.
news from (http://www.next-gen.biz)

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Τετάρτη, 20 Ιουνίου 2007

HAZE




A spokesperson for Ubisoft has confirmed this morning that yesterday’s release schedule was incorrect. Haze is still to be confirmed for PC and Xbox 360, apparently, so the 30th November date now slips into the realms of TBA. The exclusive PS3 date remains the same. Enjoy the Screens.

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Call of Duty 4 Gameplay Movie

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Xbox 360 sales hit a wall euro wall

news by http://www.gamesindustry.biz
Sales of the Xbox 360 in Europe have hit a wall according to a new report from Screen Digest, which suggests Microsoft is struggling to expand the user base for the next-gen console.

"For Xbox 360, European hardware sales seem to have hit a wall. The target market is still too focused on adult males and the brand does not enjoy the same cachet in non-Anglo Saxon markets as it does in the US and, to a lesser extent, the UK," reads the report.

While there are no concerns about appealing to a dedicated gaming audience, "failing to break out of a small number of genres and thereby appealing to groups outside of hardcore gamer," is a bigger problem according to Screen Digest.

Despite these issues the report does highlight that some of the most anticipated titles for the coming Q4 are for the Xbox 360 and Xbox Live is described as a "beacon of hope".

According to the analysts group, the Nintendo Wii is splitting business models across the industry.

"Some publishers are investing much less saying they will leave the platform drivers to Nintendo and ride their coat tails by spending very little on mediocre quality titles which will give some return."

On the other hand, "the combination of lower development costs and fastest growing installed base confers significant economic advantages in publishing games for Wii relative to competitive consoles, and this has lead to some third-party publishers increasing investment levels in developing for the platform."

The report points out that a low return on Wii software may hamper investment by publishers in other formats, as it simply does not generate as much profit at a time when PS3 and Xbox 360 development costs are rising.

And on the PlayStation 3, the report criticises Sony for not educating consumers as to what's in the box and relying too much on the PlayStation brand. Because of this a price drop is inevitable, says Screen Digest.

"A price drop before the end of the year is inevitable and would be in line with previous PlayStation first time price reduction timings."

"Marketing material has tended towards the esoteric and abstract and has seemingly failed to resonate with the consumer."

It also points out that Sony could drop a "bombshell" by the end of the year with a combined price drop and the launch of the Home virtual networking and online game service.

news by http://www.gamesindustry.biz

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Τρίτη, 19 Ιουνίου 2007

Duke Nukem Forever


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Gran Turismo 5





Late last year, Gran Turismo designer Kazunori Yamauchi told fans that the next installment in his popular driving simulation series would reflect a change and become "a fully realized online car life simulation."

While it might not be one of the "core principles" Yamauchi referred to last year, the designer did confirm one change in store for the next Gran Turismo in a recent polyphony digital by French motorsports program turbo. For the first time in a Gran Turismo game, players will be able to select an inside-the-car viewpoint with the steering wheel and dashboard visible.

"To translate the real car into 3D, we use data and assets provided by the car manufacturers, but we also use a scanner that completely digitizes a car," Yamauchi told the show. "Here's a scoop: We're also modeling the dashboards because you can drive from the interior view in the upcoming Gran Turismo 5."


When asked about the Gran Turismo five in-car views and recent rumors of downloadable content for Gran Turismo HD for the PlayStation 3, a Sony representative told GameSpot, "We haven't made any recent announcements on the GT franchise."

news from gamespot

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Δευτέρα, 18 Ιουνίου 2007

Mass Effect




A Spectacular New Vision of the Future The galaxy is trapped in an endless cycle of extinction. Every 50,000 years, an ancient machine race invades the galaxy. With ruthless efficiency, the machines wipe out all advanced organic civilization. They leave behind only the scattered ruins of technology, destroying all evidence of their own existence.

Few believe this ancient legend. You, however, know it to be true. The fight to stop this extinction event has become the most important mission in the galaxy.

"You must act without remorse, without hesitation, and outside the limits of the law."

It is your mission. As Commander Shepard of the SS Normandy, you will take your elite recon squad across a galaxy in turmoil, in a desperate race to stop the return of an enemy without mercy. To stop this enemy, you must act without remorse, without hesitation, and outside the limits of the law. Your only imperative is to preserve the safety of civilized life in the galaxy - at any cost. You must become the tip of the spear of humanity, for you alone know the full extent of what is at stake if you should fail.

Science-fiction Role-playing: Perfected

Science-fiction Role-playing: Perfected

Mass Effect allows you to create your own customizable version of Commander Shepard (or jump in and use the pre-created character) and plunge yourself into the center of an epic science-fiction story. Choose your squad-mates, your weapons, skills and abilities, and customize your vehicles, armor and appearance - you are in complete control over your experience.

In the course of your mission to stop the machine invasion, you may choose to follow the path of the soldier, the tech-specialist, or the biotics-specialist…each of which brings an arsenal of unique yet equally powerful abilities to use against the enemy. Wield a multitude of weapon types with precision accuracy…utilize your technical skill to turn enemy war machines against their creators…or unleash the full power of Dark Energy against your foe with devastating effects.

As you progress throughout the game you will improve your character's skills, abilities, and equipment (including weapons, armor, biotic implants and more) to ensure that you have the means to face the growing threat before you.

This customization also extends to the MAKO - the rover with which you will explore the surface of hostile alien worlds. You can improve your vehicle's grip, speed, armor, boosters, weaponry and more.

The role you choose to play in Mass Effect will have tremendous consequences on the galaxy around you. You will face moral dilemmas in which the decision you ultimately make will significantly alter the fate of civilized life in the galaxy.

The Vastness of Space Beckons

The Vastness of Space Beckons

Your mission will take you into the deepest reaches of known space - and beyond. Aboard your ship, the Normandy, you will choose which planets to investigate, and where to take your team. In addition to the major worlds of the main story arc, you will have the freedom to visit a wide array of uncharted planets and other locations such as asteroids and abandoned space freighters adrift in space. On many worlds, take your team planet side in the MAKO in order to explore and find alien life, ancient artifacts and ruins, rogue trader colonies and a host of other amazing discoveries.

Lose Yourself in a Living Galaxy

Lose Yourself in a Living Galaxy

Mass Effect combines astonishing photo-realistic graphics with innovative new dialog systems to create a cast of living characters to interact with. Engage these characters in real-time conversations that allow you to immerse yourself in dramatically charged situations.

Characters communicate with full voice-acting and amazing animation that displays their emotions right down to subtle nuances in their facial expressions. Every wrinkled brow and slight twist of the mouth is captured to infuse every interaction with a feeling of realism.

Lead Your Squad in Intense, Real-Time Combat

The struggle to stop the return of the machines will ultimately be a violent one. You will assume responsibility for the lives of your squad as you lead them into often uncharted, hostile alien environments. Each decision you make could mean the difference between victory and disaster. Although combat will take place in real-time, you will have the ability to pause combat and issue commands to your squad which they will then execute with the precision of a highly trained elite force. Upgrading certain skills and abilities as you level up your character will also allow you to increase your ballistic skill - this can ultimately lead to easier aiming, more damaging use of weapons, and biotic effects with the power to turn the tide of battle in your favor.

http://masseffect.bioware.com/gameinfo/

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Κυριακή, 17 Ιουνίου 2007

Too Human





(news from http://www.xbox.com)

Step into the world of Too Human, the epic action-game for Xbox 360™ from famed developer Silicon Knights®. As the Cybernetic God Baldur, you get thrust into the midst of an ongoing battle that threatens the existence of mankind.

An ancient machine presence has forced the God’s hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.

  • Synergy of melee and firearms combat: It takes more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through advanced visual effects .
  • Advanced cinematic presentation: Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates you within the immersive gaming environment.
  • Intuitive combat provides new level of accessibility: Perform Baldur’s elaborate and complex combat maneuvers through the press of a button and chain together rapid-fire combos with ease. Through the use of an intuitive combat system, Too Human provides gameplay that is easy to learn and rewarding to master and introduces combinations of weapons combat on a level that exceeds the bar previously set by some fighting games.
  • Modern take on a classic story: The story chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.
(news from http://www.xbox.com)

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$50 million for GTA IV Downloadable Content

The first 25 million is for the first episodic content package that ’s supposed to go out and that is in March of ’08. That’s why it moved into current because it’s in the next 12 months. The second 25 will be for the second episodic, the episode, and that will be later in fiscal ’08

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Ninja Gaiden Sigma


(news from http://www.psxextreme.com)
Ninja Gaiden Sigma. Released this past Wednesday in Japan, for its first day of sales Ninja Gaiden Sigma managed to sell 20k copies. With another six days remaining, I'd estimate first week sales of 40-45k for the game.
(news from http://www.psxextreme.com)

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While we do our best to protect your personal information, we cannot guarantee the security of any information that you transmit to John Manolesos and you are solely responsible for maintaining the secrecy of any passwords or other account information. In addition other Internet sites or services that may be accessible through John Manolesos have separate data and privacy practices independent of us, and therefore we disclaim any responsibility or liability for their policies or actions.

Please contact those vendors and others directly if you have any questions about their privacy policies.

For any other information email webmaster